CMON Rising Sun Board Games

CMON Rising Sun Board Games

CMON Rising Sun Board Games

I consider myself a good board gamer, I have tons of games including Blood Rage, when I read this game was out I wanted it immediately , then I read reviews about it and everyone was complaining about negotiation aspect of the game, as I'm starting to paint miniatures I end up getting this game, I was very happy when we play it the first time, all of the things I read didn't bother us at all. in the end even if it looks and feels like a war game it is not, I said this because the best way to get points is collecting different city cards, you can only achieve this by doing tons of stuff not just negotiating, I would like to add that as in almost every game there are small flaws that might make the feel the game unbalanced, in this game the only one we could find in several games is Bonsai clan + Ryujin clan (Bonsai only pay 1 coin for cards and strongholds, Ryujin shrine let you buy 3 cards x turn, also if Bonsai or a Bonsai Ally pick train, Bonsai get the card for free ), YES this is an OP combo. In one of our games one of my friends end up with 13 cards, and he won.
Like I said, a ton of "best game of the year" board games have similar flaws ... aside from this small detail, everything else is great!

If you like highly detailed minis and kill and betray other players.. This is for you !

Wow, what does this game not have? Dice rolling is about all I can think of. There is conbat, area control, alliances, betrayal and AWESOME miniatures. These things POP. It is a fairly easy game to pick up and will keep you busy for about 90 minutes to 2 hours with 4-5 players. The dynasty invasion expansion can add a 6th to the mix. The game is split into three seasons and each season’s actions are controlled by the players. Maybe there will be more training (buying cards/monsters), maybe more movement, maybe even a betrayal or two. Its up to the players as each draw four tiles and choose one before each action/turn. Great fun with a great oriental theme!

Just an amazing game! Each clan comes with their unique abilities that alter the game in different ways. The asymmetrical play promotes many different variants during game play. Each mandate requires careful decision making and having limited mandates certainly brings the challenge to the table, which were the diplomacy aspect of the game comes in. Any player is free to try to convince others on which mandates to put in play. Betting, manipulating, you name it. Because Kami tiles are randomized each game it also adds and promotes variety for the players since each game becomes different. Season cards give more options since clans can heavily invest into them with minimal presence on the board. Rising Sun's strategic depth is comparable to only few other games and every other game will change your opinion on clans which may have seemed strong first time around, but suddenly becomes last on the next round.

It is very satisfying to see players (including myself) making plans on their strategy just to notice a mistake that was made which leaves no option to turn back. Its amazing to watch players drop every coin to another so that a Mandate can be played. It is amazing to see the betrayal happen in front of your eyes (without even playing betrayal mandate) when promises were made. The backstabbing, intrigues and the unexpected makes this game a must own. Be careful thou, as if you don't have players that can handle friends turning against them, RIsing Sun may not be what you're looking for. Otherwise it is an absolute beast of a game!

I absolutely love this game. I was introduced to it by a friend and had to buy it myself. The figures are gorgeous and so detailed! It may seem complicated at first but after the first season, it was easy to catch on! Buy this game!

My son already bought this game for himself so hat to return it but he said it is a awesome game


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Feature Product

  • For 3-5 players. 90-120 minute playing time
  • Artwork by the legendary Adrian Smith will transport players to a fantastical version of feudal Japan that retains all of the beauty of traditional legends
  • The miniature in Rising Sun are some of the most intricate and highly detailed that have ever been produced
  • From the team that brought you Blood Rage
  • Eric M. Lang has developed an innovative battle system that forces players to bluff their intentions and outhink the competition

Description

Lead your Clan to honor and victory! warring clans struggle for control of provinces in feudal Japan; however, a conflict is not only won on the battlefield. Diplomacy and alliances will play a large part in winning the war. In rising sun, from the acclaimed team that brought fans blood Rage, players enter a fantastical version of feudal Japan and control different clans with unique abilities. They will engage in combat, make offerings to the gods, and form and break treaties. After three hard fought years have passed, only the player who earned the most victory points will win. .



Really good figures in a really good game, pictures don't do the product justice. Lacking a posse to play it with.

In Rising Sun, 3-5 players take on the on the roles of competing clans in feudal Japan. Each player receives a clan shield, A Daimyo figure (leader), Shinto (holy men) figures, and Bushi (foot soldier) figures. Players set up the board by placing figures in their home provinces, then set up the province track depending upon the number of players. The province track details which provinces will be fought over at the end of the season, and in what order- corresponding number tokens are placed around the board to remind players where the action will take place. The game consists of four seasons, the last of which is a scoring season. There is also an honor track, which is used to break ties. Before the start of each season there is the Tea Ceremony, in which players can form alliances for mutual benefit by placing their "Yin & Yang" tokens together. Next is the Mandate phase. The active player draws four mandate tiles and selects one to play along the mandate track. This mandate will give the active player and his ally certain advantages, but it will also give an action for all players to take. For instance, there is Marshal, which allows players to move figures around the board; Recruit, which allows players to add figures to the board (or in the case of Shinto to add them to the Kami Shrines); Betray, which allows players to break alliances; and Harvest, which allows players to gain advantages from provinces that they control. Another Mandate allows players to buy Season cards, which allow players special advantages, like recruiting monsters, gaining more victory points, and more. At certain points in the Mandate phase, there is the Kami symbol. At this point, whoever has the most Shinto in specific Kami Shrines gains the ability of that Kami- more special advantages. After the Mandate phase comes the war phase in which the players resolve control of contested provinces. Each player secretly adds coins to spaces on a war tactics card, and whoever has the most coins in specific tactics gains that outcome for the battle, which is a supplement to the force strength of figures and monsters that you have in the fight. There is a war tactic that allows you to gain VP for number of total figures killed in the battle; There is the ability to kill all of your figures in a hopeless fight in order to gain VP; There is the ability to add Ronin tokens to the fight, increasing your total force strength; and more. After the War phase is resolved you do some housecleaning, then begin the new phase. And the end of the third season, you move to scoring. Whoever has the most VPs wins.

There is a lot more to it than that, but that is just a basic overview. Rising Sun is a relatively simple game to learn, but contains some deep strategy. Players must carefully balance their options. For instance, do you want to engage in an alliance in order to gain more Harvest advantages and potentially avoid conflict over certain provinces, or do you want to go it alone to keep your enemies off balance- or should you make an alliance and betray your ally, even though it will cost you honor points. Should I play a Marshal Mandate because I need to move my troops, even though it will allow my enemy to do the same? Should I have my troops commit seppuku in battle for the VPs, or should I risk it and hope that they can overcome their enemy? The game is filled with tough decisions like these, and offers a wonderful, engaging experience each time you play it. On top of this wonderfully nuanced gameplay, the production is just fantastic- something we've come to expect from CMON. The board and tokens are all first rate, but the minis, the monsters in particular, and just breathtaking. This is a toy box- a fantastic looking game! There have been comparisons between this and other "Dudes on a Map" games from CMON, and designer Eric Lang. For my money, I think I enjoy Blood Rage a little better than this one, though they are very different games. The Godfather: Corleone's Empire is also very good, though I think Rising Sun may have beat that one out for me. I have to play this one some more to really decide where I'd place it among these "Dudes on a Map" games.

All Told, however, Rising Sun is simply a fantastic game that offers tough choices and engaging game play, deep and complex strategy, and an absolutely beautiful production. I highly recommend checking this game out if you love area control games, Japanese-themed games, or games with cool monster minis.

The Discriminating Gamer

this game is just fantastic, has everything I like in a board game; negotiation, conflict, resource management, area control, little work placement, asymmetric powers.... if you like the theme and a little more complex games... don`t worry, you will be happy.

My son and his friends love this game. It is complicated to learn, but YouTube came through with some helpful videos :)

Want a game that involves all strategy and NO luck? This is the game for you.

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